			    TRAVELLER Digest 430

Topics covered in this issue include:

  1) RE: TRAVELLER digest 428 by That Computer Guy <darkstar@UDel.Edu>
  2) Re: Various issues by Thanasis Kinias <tkinias@asu.edu>
  3) Questions from one with few sourcebooks... by Pratt <sandypra@halcyon.com>
  4) The return of the Regency: Horray! by Alvin Plummer <alvin.plummer@sheridanc.on.ca>
  5) various by toad@ugcs.caltech.edu (Benjamin Lane)
  6) Re: various by merrick@Rt66.com (Merrick Burkhardt)
  7) Re: TRAVELLER digest 429 by library@dss.gov.au (DSS Library)
  8) Fleet supplement (Shatterzone) by Alvin Plummer <alvin.plummer@sheridanc.on.ca>
  9) Q&A by Christopher_Griffen@dmcwave.com (Christopher Griffen)
 10) Zho vs Regency (reply) by Ted7@world.std.com (Mitchell K Schwartz)
 11) Point defense rules by myhre@oslonett.no (StarWolf)
 12) RC Economic Statistics by Steven Bonneville <bonnevil@itlabs.umn.edu>
 13) Radiation Rules for Traveller by Mike Basinger <dbasinge@nickel.ucs.indiana.edu>

----------------------------------------------------------------------

Date: Tue, 26 Sep 1995 15:25:11 -0400
From: That Computer Guy <darkstar@UDel.Edu>
To: traveller@MPGN.COM
Subject: RE: TRAVELLER digest 428 
Message-ID: <199509261925.PAA27177@chopin.udel.edu>

In Reply to Your Message of Tue, 26 Sep 1995 14: 25:06 EDT
Date: Tue, 26 Sep 1995 15:25:11 -0400
From: That Computer Guy <darkstar@chopin.udel.edu>

: Thanasis Kinias <tkinias@asu.edu> sent:
: 
: >From Mr. Lane:
: 
: Actually I must take the blame, Mr. Lane was responding to me.
: 
: >> > 
: >> > (2) The Lab Ship. Must explore strange, new worlds but can't land. Can o
nly
: >> > refuel at A, B, or C starports, asteroids, or by launch (how many trips?
!).
: >> > Doesn't make sense even in CT era (should have kept the pinnace). 
: >> 
: >> True enough.
: >> 
: 
: >As I recall from the description, the lab ship is not intended for 
: >exploratory missions (that being the duty of the survey ships like 
: >_Donosev_), but for anything else requiring labs.  This doesn't 
: >necessarily mean the ship will be terribly far from support facilities.  
: >By analogy, Jacques Cousteau's vessels are not equipped, as far as I 
: >know, to be self sufficient to any great extent.  They are, however, 
: >research vessels somewhat akin to a lab ship.
: 
: But the fact of the matter is a Lab Ship can't easily explore a world with a 
D,
: E or X-class starport if it is more than than a jump-1 from a minimum of a 
: C-class starport. Very limiting even in MT or CT times.

I think that everybody is thinking of the Lab Ship as an Enterprise or
something.  I don't think that was ever it's intended purpose.  As Mr.
Lane pointed out that is the job of the Donosev class survey ship.

I always thought that the lab ship was just that--a lab on a ship. 
This allows people to do research without having to worried by being
bothered about worrying about hurting the environment around them.  I
never thought of lab research as world exploration.

       --Jerry

8) Jerry Alexandratos                %  "Nothing inhabits my    (8 
8) darkstar@strauss.udel.edu         %   thoughts, and oblivion (8
8) darkstar@canary.pearson.udel.edu  %   drives my desires."    (8

------------------------------

Date: Tue, 26 Sep 1995 13:14:08 -0700 (MST)
From: Thanasis Kinias <tkinias@asu.edu>
To: traveller@MPGN.COM
Subject: Re: Various issues
Message-ID: <Pine.A32.3.91.950926124629.53394B-100000@research1.asu.edu>

Re: Sparklers:
	For those of us who lack access to MTJ #4, what the *@%&! are 
(were) the Sparklers?

Re: Equipment & FF&S:
	Over all I am pleased with FF&S, as it seems to work better than 
any other game's design sequences.  Can you imagine trying to run a 
semi-hard SF campaign with Car Wars or Battletech design rules?
	However, I do have some gripes.  Can anyone get the range (DF 
SR/IFR) calculations to come out?  DF SR for a 10cm 1000m/s mass driver 
is approximately 15m.  Somehow that doesn't work for me.  I have worked 
on solving the differential equations (using Real World artillery to find 
values for c1 and c2) but they're quite messy and not really practical 
for everyday use.  I think we can neglect air resistance for DF SR and 
use the point-blank range from straight Newtonian mechanics, but what 
about IFR?  Any ideas?
	Regarding the lack of diversity in published equipment, see below.

Re: Dave's Challenge 77 editorial etc.
	Ever since I graduated from basic D&D I have almost always run 
campaigns in worlds/universes of my own creation as I don't like being 
tied to -- and paying for ;-) -- TSR/GDW/ICE's ideas.  In my TNE campaign 
I have resolved the problems being discussed by setting my campaign in a 
Glimmerdrift Reaches pocket empire.  This locale was chosen _because_ of 
the dearth of published information.  I simply ignored any sector maps, 
generated my own subsectors and planets, collapsed them, and now I have a 
region of space that shouldn't be bothered by the Regency or RC for 
several decades _at least_.  And it would shock me if GDW were to publish 
anything to blatantly contradict my work.  BTW, if anyone is interested, 
I have several detailed planetary profiles (analogous to RICE papers) for 
the worlds of the Orthodox Novomir Empire.

Re: World Builders' Problems
	Mr. Broussard has stated that it is almost impossible to produce 
an inhabitable world.  True; I have had some nightmarish experiences trying 
to put the finishing touches on a world by generating temperature data 
and then discovering that there's no way anyone would have survived the 
collapse with a BMST of ~85 degrees C and long, hot summer days.  Again, 
has anyone come up with a fix?  I just tweak the orbital or hydro numbers 
until I get numbers I can live with if I need the planet to be inhabitable.
	BTW, if you want System X to be Aurore, so be it.  It's not GDW's 
game, it's _yours_.  You're the GM!

				Thanasis Kinias
				Student of Quantitative History
				  and Info. Tech. Computing Asst. Trainee
				Arizona State University
				Tempe, Ariz., U.S.A.




------------------------------

Date: Tue, 26 Sep 1995 14:06:03 -0700 (PDT)
From: Pratt <sandypra@halcyon.com>
To: traveller@MPGN.COM
Subject: Questions from one with few sourcebooks...
Message-ID: <Pine.ULT.3.91.950926135652.8426A-100000@coho.halcyon.com>


Two questions for those with more Traveller:TNE experience than I:

First:
Space is three dimensional, yet in TNE they only really mention two 
dimensions...How deep is the portion of the milky way that is represented 
in the main books overview map?  By my calculations, if the map is as 
deep as its spinward-trailward dimension (about 730 light-years) then the 
diagonal of the formed rectangular box is about 1378 light-years (from the 
lower coreward-spinward corner to the upper trailward-rimward corner).  
Does this sound right?   It makes the TNE corner of the galaxy much bigger.

Second:
In the copyright material on the title page of the main book they 
conveniently list the printing place of the book as the 
USA...Terra/Solomani Rim (1827 G867975-8).  Does that sound like a 
correct interpretation of our Earth into Imperial Universal World Profile 
statistics?   If so, it puts it into a lot better perspective for me (a 
relative novice to TNE).

thanks.

Pratt


------------------------------

Date: Tue, 26 Sep 1995 17:07:29 -0400 (EDT)
From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
To: traveller@MPGN.COM
Subject: The return of the Regency: Horray!
Message-ID: <Pine.OSF.3.91.950926165403.29156A-100000@hubble.sheridanc.on.ca>

> From: cmdrx@magicnet.net (Commander X)
> 
> First of all I would like to say just on thing that has been on my mind
> since Mr. Griffen posted in Digest #427
> 
> REGENCY SOURCEBOOK IS HERE!!!!
> 
> again, still shouting out loud so all can hear...
> 
> REGENCY SOURCEBOOK IS HERE!!!(about bloody time! :)  )

                     Welcome to the Land of Hope and Glory!

------------------------------------------------------------------------------
Alvin Plummer                     - And GDW had better done it right, too...

Reply to: alvin.plummer@SHERIDANC.ON.CA
------------------------------------------------------------------------------


------------------------------

Date: Tue, 26 Sep 1995 16:55:47 -0700
From: toad@ugcs.caltech.edu (Benjamin Lane)
To: traveller@MPGN.COM
Subject: various
Message-ID: <199509262355.QAA13672@bradbert.ugcs.caltech.edu>


Hi all,
	The solution to the MG problem proposed by Merrick is good, provided 
we can figure out if the interaction cross-section is low enough. I'll try 
to work on that problem in my spare time... One thing to mention - if you have 
deep site MG's they will tend to irradiate large portions of the surface of whatever plaent 
ever planet they are placed on, due to the absorbed radiation from the beam.
so don't bury them under densely populated areas - oceans are better. Boy, this 
could lead to some great imagery ; brilliant beams of energy emerging from the 
gound, stabbing into space, answered my missles and lasers. Just the kind of thing
to hammer home the point of exactly how destructive planetary invasions are..

also, i have to agree with the smearing of the beam that can be expected.
although by no means do i know enough RQM to tell you how severe it will be.

to go back to a prevous point - Fusion. have we obtained a consensus? 

Oh, I would also appreciate it greatly if you could mail me that explaination of
the sparklers you offered...


and now another question - how far out have humans reached? The zhodani have 
explored in towards the core. presumably they have set up a chain of bases
and colonies. this _must_ be an interesting area to explore. 
The solomani have explored rimward. How far? Have they reached the Orion nebula?
that is a region that promises to contain a _lot_ of processed material (read
valuable resources) from supernovae. In that general direction at about 1000pc 
you find an object known as A0620-00 an almost definite black hole. 
places to go... but did Virus ever reach out that far? 
also, I remeber reading that Virus savaged the vargr and looking at the map in TT
TTNE I see that the infecion went past corridor into Gvurrdon sector. Then 
it should also have gone as far as the Zhodani themeselves. what happened? 
just some food for thought.

cheers,
/ben

------------------------------

Date: Tue, 26 Sep 1995 20:59:23 -0600 (MDT)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM
Subject: Re: various
Message-ID: <9509270259.AA16467@Rt66.com>

 
Howdy,
 
>to work on that problem in my spare time... One thing to mention - if you have 
>deep site MG's they will tend to irradiate large portions of the surface of 
>whatever planet they are placed on, due to the absorbed radiation from the beam
>so don't bury them under densely populated areas - oceans are better. Boy, this
>could lead to some great imagery ; brilliant beams of energy emerging from the 
>gound, stabbing into space, answered my missles and lasers. Just the kind of 
>thing to hammer home the point of exactly how destructive planetary invasions 
>are..
 
Yeah, I like this!  I'll have to dig out my QM book and see what I can
find.  Also, you'd get Cherenkov radiation as well... the under ocean
mounts would be spotted by the blue glow in the sea :-)

>also, i have to agree with the smearing of the beam that can be expected.
>although by no means do i know enough RQM to tell you how severe it will be.

Yeah, it'd be useful to know.  It's gotten me interested in mesons (a
good enough reason to crack the physics tomes back open :)

>and now another question - how far out have humans reached? The zhodani have 
>explored in towards the core. presumably they have set up a chain of bases
>and colonies. this _must_ be an interesting area to explore. 

And how!  I wish that TNE had been set in a frontier instead of a
wreaked Imperium.  (I ran a frontier campaign a few years ago, but it
was a lot of work)  Hell, even the virus would be interesting in the
fringes someplace (can you tell I'm not a virus fan?).  Hmmm, I like it.
Maybe pre-virus.  Scouting surveys, merchant explorers find the virus a
little at a time in a real frontier (much unmapped/unsettled).

>The solomani have explored rimward. How far? Have they reached theOrion nebula?
>that is a region that promises to contain a _lot_ of processed material (read
>valuable resources) from supernovae. In that general direction at about 1000pc 
>you find an object known as A0620-00 an almost definite black hole. 
>places to go... but did Virus ever reach out that far? 

Yeah, I always wanted to play in the shadow of the Great Nebula in
Orion.  Ah, excellent!  (I took a great picture of it with the plate
camera at the observatory before it was removed forever in favor of a
CCD camera... *sigh*  (not that I mind the CCD camera ;)

-Merrick

------------------------------

Date: Wed, 27 Sep 1995 13:23:04 -0500
From: library@dss.gov.au (DSS Library)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 429
Message-ID: <199509272022.NAA01850@babylon5.dss.gov.au>

Dear Folks -

-----------------------
To David C. Broussard, re. digest #428:
>Look at the Intrepid Grav Tank.
>It has the same armor value as pen in the frontal arc.  This means that it
>cannot kill itself except through minor penetrations.

GDW upgunned the Trepida in Challenge #77, as a later version. The problem is
that the power required for a 358-pen fusion gun means that the secondary
weapon is gone. This causes problems when you have softer targets but don't
want to totally obliterate them.

By the way, how often do you *only* have the frontal arc presented to you?
In my playing at TL 15, pop-ups are out (too dangerous) and so NOE is the
way to go. This plus the mobility of the tanks means that attacks do not
necessarily come from the front. Against any other face, penetration is double
the armour value.

-----------------------
To Alvin Plummer: do you want more data on F8? I could dig out "A Dagger at
Efate" and any references I can remember from things like _The Spinward Marches
Campaign_, or the computer program _The Zhodani Conspiracy_.

- Hyphen
 (David Jaques-Watson)


------------------------------

Date: Wed, 27 Sep 1995 10:56:50 -0400 (EDT)
From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
To: traveller@MPGN.COM
Cc: xboat@MPGN.COM
Subject: Fleet supplement (Shatterzone)
Message-ID: <Pine.OSF.3.91.950927103256.3202A-100000@hubble.sheridanc.on.ca>


Flipping thru the "Fleet: A Survivor's Guide" supplement from West End 
Games: it's quite interesting and very well developed.  I tend to treat the 
Imperial Navy as "the Royal Navy with jump drive": however, if you want 
to build a rather darker, uglier, more thinly spread out interstellar 
navy, "Fleet" provides attitude to spare.

Wouldn't it be nice if GDW developed the Regency Navy to the same 
extent?  However, seeing how long it took for them to provide the Regency 
book, I'm not holding my breath...

------------------------------------------------------------------------------
Alvin Plummer
"Preserve what we created, Norris, and remember what we stood for."
                               - Strephon, 179-1126

Reply to: alvin.plummer@SHERIDANC.ON.CA
------------------------------------------------------------------------------


------------------------------

Date: Wed, 27 Sep 1995 08:21:01 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: Q&A
Message-ID: <0696c3c0@MailXFER.DMCWAVE.COM>

     Responding to Ben Lane:
     
     >>Oh, also, wasn't Cymbeline rather totally nuked by Lucans forces in 
     the late 1120's? I seem to recall a TNS message saying that most of 
     the cyberlife on the planet had been destroyed... sorry to bring it 
     up.<<
     
     Yup.  A small fleet nuked the site from orbit if I remember correctly. 
     I don't believe we were ever told who it really was but all fingers 
     point to Lucan.  It was revealed that it was Lucan's close escort 
     force who landed there and stole chip samples, however.
     
     
     Responding to Steve Charlton:
     
     >>As for GDW's reluctance to reveal "too much" I think they are 
     fleeing ghosts.  A region of 11,000+ worlds culd never be detailed so 
     fully as to prevent GMs from finding someplace to do the adventure or 
     campaign they want to do. <<
     
     I agree.  But now I have to struggle to find a location for my 
     campaigns since GDW arbitrarily destroyed most of it.  Since the early 
     80s when I started playing and reffing this game, I've run campaigns 
     in the Spinward Marches, Deneb, Corridor, the Solomani Rim, Diaspora 
     and Massilia sectors.  I've never felt like I was being stretched to 
     my limits by the influx of material from DGP or any other 
     Traveller-supporting company.  I appreciate the background material 
     for the purpose of establishing a feel to a particular region of space 
     or inhabitants of that region (who come visiting the region I _am_ 
     conducting a campaign in) if nothing else.  Whether or not I ever send 
     players there is of little consequence.  Simply having the opportunity 
     to read descriptive statistics gives a referee insight about the 
     sentients who live there.
     
     Sure, system statistics are static, but any ref is entitled to change 
     system stats if he sees fit.
     
     I think GDW could've told their story without trying to limit the rest 
     of us to telling the same story.  Looking forward to 1206 when the 
     Regency has supposedly begun to gobble up large amounts of wilds space 
     (see Vamp Fleets conclusion).  I've read tml postings about running a 
     700 years later campaign.  I think that's a great idea, but then I 
     guess that would require GDW to run another Imperial Grand Survey!
     
     --Chris

------------------------------

Date: Wed, 27 Sep 1995 11:18:01 -0400 (EDT)
From: Ted7@world.std.com (Mitchell K Schwartz)
To: traveller@MPGN.COM (Traveller:TNE mailing list)
Subject: Zho vs Regency (reply)
Message-ID: <199509271518.AA08795@world.std.com>

Ben Lane (toad@ugcs.caltech.edu) writes:

>        In response to the previous posting concerning Zho policy
>vis-a-vis the Regency;
>I think it is unlikely they would invade the Regency for several
>reasons:
>a) The Regency is still powerful - it encompasses the better part of 
three secto
>rs, all of which are quite heavily militarized.
Two and a bit, actually. Recall that parts of Deneb sector are outside 
the Regency
border.  The Trailing sections of the regency make up only fractions of 
the Regency.

>The Imperium had just fought a w
>ar there, and had always expected troubles with the Zhos. Thus a large
>proportion of the Imperial Navy would be deployed in the Regency area before
>the Rebellion - and no units beyond Corridor were used up in the Final war.

Actually, many units were assigned to the Corridor front to counter Vargr 
moves
and then to heavily patrol the entire region (jump six in depth, up to 
and including
the dark between the stars is a lot of volume) in counter-Vampire patrols.
Surely you don't think that those little RQS cutters will stop Vampire 
Tigresses,
do you?  Even if you don't expect many, you need to defend against them 
at ALL
points (one of the problems with maintaining airtight blockades).

There was also this MAJOR incursion by the aslan that ate up the Trailing 
regions
of the Regency (oh, forgot that did you? GDW hopes so).

So, the Regency Fleet is deployed all around the Regency border - not 
just against
the Zho (who, for that matter, can attack at nearly any point along about 
half of that
border with little effort; with the Regency maintaining a full blockade, 
they won't get
intelligence from the outside either).  Not to mention that most of the 
TL15 fleet has
limited access to TL15 maintenance, so parts of the fleet are always 
off-line going to
or coming from maintenance...

>b) The Regency is no direct threat. While powerful enough to be difficult
>to conquer, it hasn't the ability to wage offensive warfare.

This year.  All the more reason to remove it before its starts to grow 
like a
cancer.  Further, if done early in the Regency period, it can be 
comparatively
inexpensive; the Virus and the Aslan are available as allies - witting or 
unwitting.
Try thinking in terms of long term existence of the Zhodani and the Regency
clearly becomes a threat.  The Zho started the Frontier Wars for 
certainly less
gain, and against the threat of Imperial aide from down the Corridor.

The opportunity presented for future security by removing the Regency and 
either
slowly expanding into it or replacing it with a less aggressive client 
state are too
good to resist from the Zho side.

{As a role player, it brings up the possibilities of playing a TNE 
campaign "The
Whizzers of ZOZ", wherein the players are part of resistence movement who
whiz against the authorities in the Zhodani Occupation Zone ;-)
hmmmmm. Copyright that.
Might make an interesting "alternative adventure" for Challenge...}

>c) All the arguments concerning buffer zones, etc apply and have already
>been repeated many times - if you aren't convinced by these arguments I
>suggest you are so convinced of the rightness of your point of view that
>one more post will hardly change your mind.

Leaving the Regency as a buffer state is like keeping a baby dragon on your
doorstep to ward off travelling salesmen.  The salesmen learn not to come and
the dragon gets hungry as it grows...

>finally, the Zho's DIDN'T invade. That's a 'fact'. why is for Regecy era
>academics to discuss...

You seemed to have missed the point that it makes sense for the Zho to have
invaded. In not doing so, GDW adds yet another chunk of inconsistency to
the TNE universe, which, IMHO, detracts form their product.

					Ted7


------------------------------

Date: Wed, 27 Sep 1995 20:53:36 +0100
From: myhre@oslonett.no (StarWolf)
To: traveller@MPGN.COM
Cc: GDW.support@genie.geis.com, hiwg-list@fwe.com
Subject: Point defense rules
Message-ID: <199509271953.UAA08450@hasle.oslonett.no>


--=====================_812260412==_
Content-Type: text/plain; charset="us-ascii"

As you may remember a few weeks ago we had a lively discussion on missiles 
and point defense, and missile defense in general. Now I have taken action 
and made some rules. Please try them out, and give me feed back.




--=====================_812260412==_
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--=====================_812260412==_
Content-Type: text/plain; charset="us-ascii"

--------------+-------------------+-----------------------------------
Roger Myhre   | myhre@oslonett.no | http://www.oslonett.no/home/myhre/
HIWGmember 142| Some people have one of those days, I got one of 
              | those lifes.
--------------+-------------------------------------------------------

--=====================_812260412==_--


------------------------------

Date: Wed, 27 Sep 1995 16:43:30 -0500
From: Steven Bonneville <bonnevil@itlabs.umn.edu>
To: traveller@MPGN.COM
Subject: RC Economic Statistics
Message-ID: <199509272143.QAA07169@natasha.itlabs.umn.edu>



Quick Economic Statistics of the Reformation Coalition

The following numbers were thrown together with rules from classic
Traveller.  In particular, first edition Striker and Trillion Credit
Squadron rules were used to get some economic information about the
worlds of the RC.  World data is according to _Path of Tears_.

Reformation Coalition population: 1.9 billion (1201, _Path of Tears_)
Of this population, about 36% are Schalli, the remainder mainly humans.

Average TL per capita:  10.2
Maximum TL:             12, at Aubaine/Aubaine.

Average TL per capita is the tech level of each world, multiplied by
the population of each world, divided by the number of worlds.  The
result is the approximate average TL enjoyed by the general populace.
  

Total RC Gross Domestic Product:  TCr 30.86
 By worlds with GDPs over TCr 0.1:
    Oriflamme     TCr  8.00         (25.9%)    tech-9
    Aubaine       TCr 20.48         (66.4%)    tech-12 
    Nike Nimbus   TCr  0.84          (2.7%)    tech-9  
    Fija          TCr  0.672         (2.1%)    tech-10  
    Baldur        TCr  0.3           (0.97%)   tech-9   
    Lucifer       TCr  0.288         (0.93%)   tech-8    
 The other worlds of the RC only contribute, in total, 1% of the GDP.
  
These numbers came from a strict application of the Striker rules.
I did not weight the numbers in this first table using the exchange
rate table. 
  
It's possible that Aubaine has a far lower GDP due to lower use of 
technology by the Schalli majority.  Aubaine's massive GDP advantage
over Oriflamme is due to its' technology advantage and the fact that
Aubaine is a Rich world.

Spires is so low-tech that it doesn't have a GDP that's measurable by
the Striker system.

In the old days in the Imperium, military expenditures would be about 
3% of these figures in total for local and Imperial expenditures, but 
it should be higher in the RC -- too high, though, and the tax burden 
on business would hurt the expansion.  I didn't figure out the naval
budgets as given in TCS, and the figures you get there contradict the
figures suggested in Striker slightly.  I think that the old Striker 
rules may give results that are a bit low for a developed region like
the Imperium or Regency, but that may actually accurately reflect the 
RC's economic circumstances.

  
Average Coalition GDP per capita:  Cr 16500

  For worlds with population greater than ten million:  
    Oriflamme     Cr 10000     |     Cr  6500     Cr 15400  
    Aubaine       Cr 25600     |     Cr 21800     Cr 30100     Ri
    Nike Nimbus   Cr 12000     |     Cr  7200     Cr 20000     Ag
    Fija          Cr  9600     |     Cr  5760     Cr 16000     Po
    Spires        -barter-     |     -barter-     -barter-     Ag
    Baldur        Cr 10000     |     Cr  6000     Cr 16700
    Lucifer       Cr  9600     |     Cr  4800     Cr 19200     Ag

Total RC GDP per capita is calculated directly from the numbers in
the first table.  The first column is in the same units, except by
the most populous seven planets.  On the other side of the bar, the
second column uses the exchange rate tables assuming the numbers in
the first column are in local credits and that we want Imperial Cr.
The third table also uses the exchange rate table, but assumes that
the first column is in Imperial credits and that we want local Cr.
Relevant trade codes for the worlds are in the fourth column, for
reference.

Reference to Spires being Non-Industrial in PoT is wrong; it has a
UWP population of more than 6 in 1201. 


Shipbuilding and overhaul capacity:
  Aubaine         960,000                   tech-12 class-A
  Oriflamme     1,120,000                   tech-9  class-B
  Aurora            8,400 (O:RCN)           tech-11 class-B
  Trybec            8,400 (O:RCES)          tech-10 class-B
  Kruyter               4 (O:Kruytercorp)   tech-11 class-B
  
Aubaine is the only class-A starport; the others are all class-B.
Capacity is in displacement-tons.  Rules from TCS were used; it was
assumed that the RC is at a maximum war footing.  The two worlds 
owned by the military recieved multipliers as if they were civil-
service bureaucracies, as Aubaine is.  The advanced military yards 
are small, but big enough to perform major refits, overhauls, or
repairs on a number of clipper-class ships at once.  The class-B 
starport on Kruyter is barely operational -- it can't even service 
a craft the size of a Rampart fighter in its' refitting bays.

Class-C starports aren't included.  They're capable of basic repairs,
but not heavy-duty jobs or major ship overhauls, so they aren't as 
key to the RC economy as the A and B class starports.

Since even the Standard Astrotronics yards at the starport at Aubaine 
can't have been operational much before 1198, and that there are 
other starports there just coming on line, it's likely that the RC
is not yet operating their ports at this full capacity.  The time it
took for the clippers to come off the line does jibe well with ship
construction times from classic Traveller.

  Steve Bonneville
  <bonn0015@tc.umn.edu>
  

------------------------------

Date: Wed, 27 Sep 1995 20:38:36 -0500 (EST)
From: Mike Basinger <dbasinge@nickel.ucs.indiana.edu>
To: Traveller Mailing List <traveller@MPGN.COM>
Subject: Radiation Rules for Traveller
Message-ID: <Pine.ULT.3.91.950927203717.3948A-100000@nickel.ucs.indiana.edu>

Where can I find radiation damage rules for Traveller? I have looked 
though the TNE rule book with no luck.

Mike

--
D. Michael Basinger [N9YYO]
dbasinge@nickel.ucs.indiana.edu
<http://bronze.ucs.indiana.edu/~dbasinge/>
"Not speaking for Indiana University"


------------------------------

End of TRAVELLER Digest 430
***************************
